Skitch 1.0.1 is Out – It’s Finally Released!

December 6th, 2010

Skitch.jpg

This morning I saw that Skitch 1.0 (and then 1.0.1) was released as a commercial product. Fantastic news! The basic Skitch is free with adds on the web pages where images are shown, and a few restricted features in the desktop app itself. For $14.95/year you can upgrade to Skitch Plus and remove the online ads, and unlock the app's features.

I like to support the developers doing great work so I signed up. Seems reasonable and hopefully, it will ensure that the service will be around for a long time to come.

Upgraded to WordPress 3.0.2 at HostMonster

December 3rd, 2010

wordpress.gif

I noticed this morning that WordPress 3.0.2 was out with some security fixes. It seems to say that they have now figured out how to update WordPress from within WordPress. If so, that would be very interesting indeed. I still used the SimpleScripts upgrade path that HostMonster has - I didn't see a need to "test" that part today. Maybe the next update.

But hey... I'm all up to date and that's great news.

Tracking Down Nasty Memory Issue – Patience is a Virtue (cont.)

December 3rd, 2010

Detective.jpg

This morning has been very enlightening on ZeroMQ. Very exciting stuff. As I was leaving yesterday I had made a test app for the ZeroMQ guys to check and then posted the following test results as I varied the value of ZMQ_RATE:

bps ZMQ_RATE Initial Final
10 Mbps 10000 7 MB 18 MB
50 Mbps 50000 7 MB 73 MB
200 Mbps 200000 7 MB 280 MB

The data was pretty compelling. The effect ZMQ_RATE had on the memory footprint of the same data source was staggering. Thankfully, I put it all together in a nice email to the mailing list and I got a great hit from Martin S.:

Isn't it just the TX buffer? The size of PGM's TX buffer can be be computed as ZMQ_RATE * ZMQ_RECOVERY_IVL. The messages are held in memory even after they are sent to allow retransmission (repair) for the period of ZMQ_RECOVERY_IVL seconds.

So I added the following to the ZMQ transmitter's code:

  static int64_t     __rate = 50000;
  static int64_t     __recovery = 1;
  static int64_t     __loopback = 0;
 
  // we need to set this guy up properly
  top->socket->setsockopt(ZMQ_RATE, &__rate, sizeof(__rate));
  top->socket->setsockopt(ZMQ_RECOVERY_IVL, &__recovery, sizeof(__recovery));
  top->socket->setsockopt(ZMQ_MCAST_LOOP, &__loopback, sizeof(__loopback));

And then started running the tests again.

The results were amazing:

bps ZMQ_RATE Initial Final
50 Mbps 50000 7 MB 11 MB
200 Mbps 200000 7 MB 32 MB

This was exactly what I was looking for! The ZMQ_RECOVER_IVL can't go below 1 sec, but for me even that's too much. If you're not here and ready to get ticks, then waiting a second is likely to be several hundred if not several thousand messages. It'd be fine with me to make it 0.5 sec - but Martin says that's the underlying resolution of OpenPGM.

Not bad. I'll take it. What a great morning!

[12/7] UPDATE: the option:

  static int64_t     __loopback = 0;
 
  top->socket->setsockopt(ZMQ_MCAST_LOOP, &__loopback, sizeof(__loopback));

is a massive red herring. It's not about the loopback interface, as my reliable multicast URLs are all targeted to specific NICs, it's more about being able to receive on the same box as the sender. I was trying to figure out why things "broke", and it's when I took this out that things worked again. Dangerously worded docs on this one... leave it out.

Tracking Down Nasty Memory Issue – Patience is a Virtue

December 2nd, 2010

Detective.jpg

I've been trying to track down what I believed to be a nasty memory leak in my code today. The short-cut to the answer is that it wasn't a leak, and it wasn't in my code. But I'm getting ahead of myself.

The problem was manifesting itself as steadily growing memory on some of my ticker plants. In truth, it was probably all of them, but it wasn't effecting all of them equally. I have spent a lot of time on this over the past weeks, and today I was going to get to the bottom of this for sure.

So I started digging into the problem by shutting things off. What I found was that if I was listening to anything on the UDP socket and doing anything with it I was getting about an 8-byte increase every two seconds. Very odd. I had turned off ZeroMQ at the time, so the messages were just getting dropped in the trash, but they were being processed completely up to that point.

I was trying everything, and then I had to run to a meeting. I left the test running because I needed to hurry. It wasn't going to consume the box in half an hour, anyway.

When I came back I noticed that the memory had stabilized!

Now it was getting interesting. Very interesting. I started tracking things down and it turns out that the ZMQ_RATE parameter was a major factor in the terminal memory value. I then wrote up a simple test - something that I knew the ZeroMQ guys would appreciate, and started running it.

Again - major dependency on the value of ZMQ_RATE. I'll have to do more work on this tomorrow.

Google Chrome dev 9.0.597.0 is Out

December 2nd, 2010

GoogleChrome.jpg

After quite a silence, Google Chrome dev 9.0.597.0 is out and there are some really nice fixes in this release:

All

  • Ongoing work on IndexDB and GPU
  • Tweaks/Fixes to Google Chrome Instant
  • Extensions/Apps work
  • Autofill related fixes

Known Issues

  • Page becomes unresponsive when trying to play video - Issue 65772
  • Certain HTML5 sites fail to load due to a compositor issue - Issue 64722

I like the GPU updates and the video updates, but I can pass on the "instant"... icky addition in my book, but their app, their choice.

iTerm2 Alpha 14 is Out

December 1st, 2010

iTerm2

I checked this afternoon and it looks like iTerm2 Alpha 14 is out with another boatload of interesting features. It's something that I think the Apple folks should be looking at, but I doubt if they are. The terminal is just not a "big deal" to Apple, in general. It's for the developers, and it works. But this project is showing them that it could be so much more.

I suppose if enough people point this out they might look more closely at it. We can only hope.

Fantastic Speed Boost on My uint128_t

December 1st, 2010

Professor.jpg

Late yesterday I realized that I had some lingering code that was using the uint128_t I had created because I needed to uniquely map the instrument names into some kind of number space for including in the likes of std::map. The code I had originally written worked, but it wasn't nearly fast enough, and so I stopped using it (so I thought), and switched to the trie.

But it wasn't really gone. I had a lingering use for it in my client code, and I decided this morning to fix up the implementation so that I had something that was a lot faster - hopefully in the same ballpark as a uint64_t for map usage.

The first thing I did was to add a timed test section to my testing code for the conflation key - that's what I called the 128-bit value generated from the name of the instrument. It was pretty simple:

  int         cnt = 100000;
  log.info("starting the uint64_t tests...");
  boost::unordered_map<uint64_t, int> little;
  uint64_t    startTime = msg::TransferStats::usecSinceEpoch();
  // ...first the puts
  for (int i = 0; i < cnt; ++i) {
    little[i] = i;
  }
  // ...now the gets
  for (int i = 0; i < cnt; ++i) {
    if (little[i] != i) {
      error = true;
      log.error("uint64_t test failed for i=%ld", i);
    }
  }
  uint64_t    totalTime = msg::TransferStats::usecSinceEpoch() - startTime;
  log.info("%d uint64_t tests completed in %ld usec", cnt, totalTime);
 
  log.info("starting the uint128_t tests...");
  boost::unordered_map<uint128_t, int> big;
  startTime = msg::TransferStats::usecSinceEpoch();
  // ...first the puts
  for (int i = 0; i < cnt; ++i) {
    big[i] = i;
  }
  // ...now the gets
  for (int i = 0; i < cnt; ++i) {
    if (big[i] != i) {
      error = true;
      log.error("uint128_t test failed for i=%ld", i);
    }
  }
  totalTime = msg::TransferStats::usecSinceEpoch() - startTime;
  log.info("%d uint128_t tests completed in %ld usec", cnt, totalTime);  

What I saw in my initial tests was horrible. It wasn't even close. I had more than a factor of 300x difference between the two. When I looked at the way I'd implemented the uint128_t it made a lot of sense:

  private:
    uint8_t   mBytes[16];

I had 16 individual bytes as the data ivar for the object. Makes a lot of sense as it never suffers from the host/network byte ordering issues, and things looked fast in the code - but there were loops and a lot of calls to memcpy(). So I needed to take a new approach, and I decided to go to the other extreme - two uint64_t values as opposed to sixteen uint8_t values.

This changed a lot of the code. For one, it made a lot of sense to write my own hton() and ntoh() functions for the classes so they'd look like the system calls ntohl() and the like. It really wasn't all that hard, either:

  uint128_t hton( const uint128_t & aValue )
  {
    uint128_t     retval;
 
    // get the byte pointers to the source and destination
    uint8_t *dest = (uint8_t *)retval;
    uint8_t *src = (uint8_t *)aValue;
    // now map the bytes one-by-one from source to destination
    dest[0]  = src[7];
    dest[1]  = src[6];
    dest[2]  = src[5];
    dest[3]  = src[4];
    dest[4]  = src[3];
    dest[5]  = src[2];
    dest[6]  = src[1];
    dest[7]  = src[0];
    dest[8]  = src[15];
    dest[9]  = src[14];
    dest[10] = src[13];
    dest[11] = src[12];
    dest[12] = src[11];
    dest[13] = src[10];
    dest[14] = src[9];
    dest[15] = src[8];
 
    return retval;
  }
 
 
  uint128_t ntoh( const uint128_t & aValue )
  {
    uint128_t     retval;
 
    // get the byte pointers to the source and destination
    uint8_t *dest = (uint8_t *)retval;
    uint8_t *src = (uint8_t *)aValue;
    // now map the bytes one-by-one from source to destination
    dest[7]  = src[0];
    dest[6]  = src[1];
    dest[5]  = src[2];
    dest[4]  = src[3];
    dest[3]  = src[4];
    dest[2]  = src[5];
    dest[1]  = src[6];
    dest[0]  = src[7];
    dest[15] = src[8];
    dest[14] = src[9];
    dest[13] = src[10];
    dest[12] = src[11];
    dest[11] = src[12];
    dest[10] = src[13];
    dest[9]  = src[14];
    dest[8]  = src[15];
 
    return retval;
  }

The old scheme allowed me to use memcpy() to put the data into a data stream - and to take it out. But now with a real "host byte order", I needed to add methods on the uuid_t class to pack and unpack it's data from the data streams. Not bad, and it made the code look a lot cleaner, but I had that crud scattered in the code in a ton of places.

Bad form on my part - really.

I even had to create the prefix/postfix increment and decrement operators to make sure it could function in the loops I might have. I really wanted this to be complete. Thankfully, the code to do this didn't turn out to be that hard. In fact, I was able to do it all in a lot fewer lines of code because I could use the compiler to do a lot of the up-casting work that I had to do with memcpy() before. Nice benefit.

The upshot of all these changes is that the new uint128_t was only 30% slower than the uint64_t! That's amazing compared to where it started. It's not going to set any speed records, but given that it's not a built-in CPU data type, it's pretty good. Certainly good enough for all the things I need it to do.

Fantastic work!

Finding Subtle Bugs Takes Time

November 30th, 2010

bug.gif

I've been lucky today - I finished a good chunk of code this morning and now I'm able to watch my ticker plants run. It's a funny thing, finding the subtle bugs takes time. You have to watch the code run, ask questions, monitor log files - all these things take time, and it's that phase of polishing an app that's very rewarding.

If you have a distributed app you need to monitor the load and rebalance things as needed. That takes more time.

I've been luck this morning to be able to take this time and really study what's happening. I've found a few bugs, and those would not have been easy if I were in a hurry as they weren't serious crashing issues. Still, they needed to be fixed.

It's nice to have a little time to watch and monitor the work you've done. It's really very rewarding.

MarsEdit 3.1.4 is Out

November 30th, 2010

MarsEdit 3

This morning I got a tweet from MarsEdit that 3.1.4 was out with a "major memory meltdown" that was causing a significant memory leak in MarsEdit. Daniel seems to have taken Bill B's advice and looked for the retain/release mismatch on the WebKit windows and was able to track it down. Very nice work.

I was noticing this but wrote it off to the same memory growth in Safari and Unison - all of these guys are using WebKit, and they all grow to enormous sizes, but that's just the way of things for now. Hopefully this will trigger Apple and Panic to double-check the memory usage as well. Who knows? Maybe they'll all be trimmed up soon.

ZeroMQ is Nearing Release of 2.1

November 30th, 2010

ZeroMQ

I've found a singular problem with ZeroMQ, and noted in the IRC chat conversations that this should be fixed in the soon-to-be-released 2.1. It's a simple memory leak with the sending of messages. My code is pretty simple: I get the payload for the message, I get the ZMQ socket it needs to be sent on, and then I simply make a ZMQ message and send it. That's about as simple as you can get:

  1. if (aTopic.first() != NULL) {
  2. try {
  3. // lock up this socket while we send the data out...
  4. boost::detail::spinlock::scoped_lock lock(aTopic.second());
  5. // make a ZMQ message of the right size
  6. zmq::message_t msg(aPayload.size());
  7. // ...copy in the data we need from the payload
  8. memcpy(msg.data(), aPayload.data(), aPayload.size());
  9. // ...and WHOOSH! out it goes
  10. aTopic.first()->send(msg);
  11. } catch (std::exception & e) {
  12. error = true;
  13. cLog.error("[sendToZMQ] trying to send the data got an "
  14. "exception: %s", e.what());
  15. }
  16. }

If I comment out line 10 - the send(), the memory doesn't grow any faster than I might expect based on the cached messages. But leave it in and the memory grows and grows. More interestingly, it's different for the different kinds of payloads I send. Very odd.

Anyway... the ZeroMQ guys said they planned on having a release last week, but it seems things happened, and that's OK with me - this is important. I need to keep the memory under control.