The Value of Good Code Layout

I've been trying to get a handle on what's in the current version of The Magic Schoolbus and it's hard. I mean it's a lot harder than it has to be. There are complete non-template implementations in header files, there are classes grouped - some logically, some not, into the same files... it's a mess. Trying to see what's happening - a real important thing in OO design, is next to impossible.

Many people have criticized me for making my code too verbose. Maybe it is. But every one of those people were never trying to understand it. They were trying to shy away from it as a coding standard, and simply write less. Hey, I understand lazy. It's easy to understand: You want to do less than you have to. Easy. But it's always going to cost you in the end.

Take this codebase... if they had taken the time to make header and implementation files for each class, then it'd be a lot easier to see what's happening. I wouldn't have a 277,000 line header file that's really a header with all the implementation in it. I'd have a good set of headers for use with a pre-compiled binary library and people would be able to use it like they should.

But that wasn't the path chosen.

I want to choose the better path. So I'm writing the entire thing over from scratch. Using Boost every single time I can to make it portable while not sacrificing capability and speed. I'm going to make this project something to be proud of, and I hope, I really hope that it catches on.

If not, I'm still going to do it.

That's just the way I roll. Baby.