Blender 2.46 is Out

Blender.jpg

While I'm no artist, that doesn't mean I don't wish I were. Several years ago, I got an SGI Indigo2 workstation with the HighImpact graphics card off eBay. I wanted to do lots of things - including a little graphics work because the graphics capabilities of that Indigo2 were so bloody awesome! I've done a lot with barney over the years, lots of web development, database work, application icon creation - everything I wanted to do but the graphics work.

Back then, there was blender for the SGI - it was free then, even though it was owned by a company, and I was amazed at the speed and grace with which you could create 3D objects in it. When I moved to the Mac a few years ago, I was following the 'buying' of the blender code from the company by an open source group. It was interesting to see them get to the point that they had the money, and then took it over.

They even had a Mac OS X port.

Well today, they have released 2.46 of blender and it's as nice as it ever was, and just as snappy on my MacBook Pro. I'm still no artist, but if I get to the point in my life that I have months and months of time, I'm liable to try my hand at this. Take a few classes at some local college and then practice, practice, practice... Maybe I'll do this as a second career - I could do a lot worse.